Fascination Sobre Core Keeper Gameplay
Fascination Sobre Core Keeper Gameplay
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And while bosses amp up the challenge, the crafting-focused sandbox design is suitable for people who are less interested in hardcore fighting and more interested in base-building. I’m only ten or so hours in, but I’ve watched Twitch streams where players have built extensive bases and crafted advanced items I have yet to even see in my playthrough.
I may be in a cave with dirt walls lit only by torchlight, but in that cave I've got a little farm growing lovely, chunky vegetables and a cooking pot where I can combine them for yummy meals. I've built bridges over dark, bottomless chasms and slashed through chambers filled with wriggling larvae only to find the perfect serene fishing spot in a underground pond.
Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
Smithing Skill Issue: The Blacksmith skill is currently not working properly. The skill is supposed to decrease the amount of ingredients required to repair items and craft items in the anvil, but it currently only decreases the amount that's visible in the crafting recipe, while still using the original (non-discounted) amount of said recipe.
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In the endgame though, its a completely different expieirence, where a lot of the bosses are basically a walking wall of death, that kills the player instantly after touching them. Melee also have a lot of "HP on hit" items, which just feels like pure cheese to play with, tbh.
awards experience points whenever you do a relevant action (which I love), so running around will eventually increase your movement speed, and slashing slimes and creepy crawlers will help bolster your melee might.
Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
Portal Crafted at significant expense, players can teleport between Portals placed anywhere in the world. Greatly speeding up returning to key locations.
I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.
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Spirit Merchant (technically traded). Each of these marks the exact location of an outer biome boss spawn. Each scanner recipe uses a resource unique to the boss's biome. Either found on the ground or as a mob drop.
Boss order and world exploration are theoretically quite flexible, given this is a sandbox game. There is currently only one solid gate to progress: defeating the first 3 bosses. Which separates this guide into two parts.